![]() ![]() While Jeska was fast to clear the board and player's life totals, Tevesh Szat, Doom of Fools - the other Partner planeswalker on our list - takes a very different approach. This is often used in conjunction with Auriok Salvagers & Lion's Eye Diamond in Tymna decks or Dramatic Reversal & Isochron Scepter in Ishai decks. Every successive cast allows for a activation that can target your opponents and place Jeska, Thrice Reborn back into the command zone. This immediate viability in nearly all game situations is what has allowed Jeska to flourish: unlike most other planeswalkers, any loyalty ability can be activated the turn she enters, preventing her from stalling out.īest of all, Jeska allows her pilot to win with infinite mana. Being a Partner Commander who scales with the game, Jeska frequently comes down at two or even three loyalty in the early turns, opening up a whole host of options the second she hits the field. Moving to her second ability, even with a starting loyalty of one, the potential to remove three targets at once should never be understated. Her first ability allows for a tripling of combat damage, something which lists such as Ishai, Ojutai Dragonspeaker and Slicer, Hired Muscle have both proven to be valuable as both game-winning conditions and resource management against Ad Nauseam players. Jeska, Thrice Reborn 's viability lies in both her capacity to pressure life totals and serve as a repeatable removal spell. So, what does she actually do to warrant so much play? Very few cards can claim to be both in the 99 of some decks and at the helm of others, and yet here Jeska is. This designation is not a characteristic of the object represented by the card rather, it is an attribute of the card itself.Alright, let's start with one of the most arguably ubiquitous planeswalkers and make our way down, shall we? While Jeska, Thrice Reborn doesn't see quite the same degree of cross-strategy spread throughout red decks as, say, Lightning Bolt, Jeska is an exceptionally interesting card in that she sees play both in the 99 and as a commander. Therefore it is information your opponent must be able to know about your morphs, though they still can't look at its front face(s).ĩ03.3 Each deck has a legendary creature card designated as its commander. "Commander" is a part of the card, not its faces and is not hidden information. Common methods for distinguishing between face-down objects include using counters or dice to mark the different objects, or clearly placing those objects in order on the table This includes, but is not limited to, knowing the order spells were cast, the order that face-down permanents entered the battlefield, which creature attacked last turn, and any other differences between face-down spells or permanents. If you control multiple face-down spells or face-down permanents, you must ensure at all times that your face-down spells and permanents can be easily differentiated from each other. Once the commander morph is in play its commander-ness ought to be known by the table.ħ07.6. r/magicTCG is not produced, endorsed, supported by, or affiliated with Wizards of the Coast. Magic: The Gathering, including card images, symbols, and text, is © Wizards of the Coast, LLC, a subsidiary of Hasbro, Inc.
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